Patch Notes: 0.5+59 Garnoc Ambertoe
Wildermyth » Devlog
0.5+59 Garnoc Ambertoe
- Stunt Rework:
- Stunt gives a flat damage bonus based on weapon tier.
- Increased base stunt chance to ~15%
- Mystic attacks and theme attacks can stunt.
- Stunt chance decreases for attacks with multiple targets.
- Swords now give block and accuracy instead of doubling stunt chance
- Improved Stunt VFX.
- Attack preview does not show damage from stunt.
- Wield now only affects dodge, faster is always better
- Added a quit to desktop menu item
- Can now customize heroes in the Legacy Browser
- Story Updated: Sweltering Stars
- Defense missions now end if you defeat all foes.
- Defense missions show a banner to explain the objective
- On easy difficulty, enemies no-longer Alert
- Remove fewer calamities in the interval first mission will have 2 enemies instead of 1, except on easy (non-tutorial)
- Added a particle splash for Gorgon Corruption
- Improved how knockback extra damage is communicated
- Fixed some bugs (and weirdness) with Alarm
- Better feedback when selecting scenery to interfuse
- fixed a bug where a retreating mystic would leave scenery interfused
- Splintersalvo targeting makes more sense now
- Splinterblast no-longer shreds on miss :-(
- Add/update some particle effects
- Added SFX for flank, shred, and switch weapon
- Increased range on shackle
- Adjusted several interfusion abilities to not go through walls
- fixed various ability bugs (dweaver, bonelance, bearArmSwipe...)
- Inspiration now affects adjacent allies, no longer based on Charisma.
- Removed conditions for building stations, all biome-stations can now be built.
- Fixed a bug where extra towns could appear on the Overland map.
- Overland threats now show how strong they are
- Incursions now only start on tiles with threats (not any infested tile)
- Added time indicators for next Calamity and next Incursion
- Added SFX for helaing finished, job complete, threat revealed
- Added some more features to overland tiles (ruins etc)
- On tiles with ruins features, ruins will show up in missions
- fixed a bug where you could get same hook quest multiple times if you didn't activate it
- Can no-longer cancel hook quests
- Recruits and Children now have better gear depending on the chapter.
- Restricted some mission victories to only fire at newly liberated sites
- Added icons to show cover during attack preview
- Fix bug where Family Business could target a child of a hero.
- Music and SFX volume down when the game loses focus.
- (Some) walls in missions now have nice caps instead of being cut off.
- Large number of tool improvements (map editor, plots, villains)
- tooltips are hidden during animations and enemy turns
- Background work:
- Villain infrastructure and implementation
- Lots of weapon art
- Lots more writing (villains)
Files
Windows Release 2.2 GB
Version 0.4+59 Garnoc Ambertoe Jul 22, 2019
Linux Release 2.3 GB
Version 0.4+59 Garnoc Ambertoe Jul 22, 2019
Mac Release 2.2 GB
Version 0.4+59 Garnoc Ambertoe Jul 22, 2019
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Wildermyth
Defend the Yondering Lands in turn-based combat and grow a band of reluctant farmers into unique legends.
Status | Released |
Author | Wildermyth |
Genre | Role Playing |
Tags | Character Customization, Fantasy, Meaningful Choices, Procedural Generation, Singleplayer, Story Rich, Tactical RPG, Turn-based, Turn-Based Combat |
Languages | English |
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