Wildermyth: Omenroad is Available NOW!!!
OUR NEW DLC IS AVAILABLE NOW!
Wildermyth: Omenroad is now available for purchase!
The Omenroad DLC gives you a new way to play Wildermyth. For the fighters, we have a roguelike tactical challenge mode with progression across runs. And for the lovers, we have A Walk in the Unlight, a new story campaign that uses the Omenroad format to take your heroes past the edge of the Yondering Lands and into worlds beyond.
Challenge Mode
Legacy Heroes and Greenhorns alike run a gauntlet of battles, each increasing in difficulty. A node map replaces the Overland map and your party chooses a path by following your appetite for risk and reward.
Transformations, pets, and other rewards are present within the fights themselves, making it a tactical choice which ones to pick up. As a challenge mode, Omenroad runs don’t take place within a larger story and you won’t encounter random story events.
At the end of a run, promote your favorite heroes and bring them back into the base game. In between runs, increase Peril for more of a challenge and equip Odes to make your party stronger.
You’ll get:
- 20 new boss fights
- 20 new unlockable artifacts and augments
- New Shadow spirit and Shadow weapons to discover in both Omenroad and the base game
- 75 new battle maps with new objectives
- A “Wall of Fame” with twelve challenge-based titles for heroes to earn
- And for those hungry for another Wildermyth campaign…
You Are Invited to the Neverbefore Ball!
Our new campaign uses the Omenroad format to tell a Wildermyth story, following two adventurers into Netherflare, the land of the lost. There they encounter faces both fresh and familiar, crossing the phantom-lands of a thousand Yonderings to arrive at a mystical ballroom in a dragon’s castle.
As in the challenge modes, a node map will replace the Overland map and no random story events will occur. Instead, all the stories you’ll encounter have been written specifically for this campaign, making it our most extensively written campaign, by far.
Expect to find:
- A sprawling story that touches on the lore of all our previous campaigns
- A new biome: Netherflare!
- More than 25 new battle maps!
Come see what weird wonders will upend you, and who might wander at your side, as you take A Walk in the Unlight.
1.16+533 Omenroad
- Added sfx for bird legs, volley of arrows, drauvenBirdMarkPrey, ratErraticMovement
- Adjusted tile range feedback for barrage and stunning barrage
- Drauven Wingbeat and Bird Debuff now deal Physical Damage instead of True Damage
- Adjusted Ulstryx chapter 1 objective text to clarify that other sites must be cleared before doing the capstone fight
- Double-hyphens replaced with em-dashes
- Screen edge pan no longer happens while in controller mode (fixes issue where sometimes the screen would scroll to the top-left if the mouse position was there)
- Legacy saving now happens less often in certain cases, resulting in less hitches during gameplay
- Save file note dialog is now a single-line text input
- Shred sound no longer plays when shredding warding
- Various translation fixes
- Fix a bug where dreamsOfIcarus could happen multiple times per campaign
- Fix a bug with ambient audio often being silent when it shouldn't be (You may hear more nature noises now during battles than you used to)
- Fix a bug where set pieces that were very close to the camera would be visible, blocking the player's view
- Fix a bug where loredump could happen through walls
- Fix a bug where Stalwart+ prevented Crystal Chrysalis
- Fix a bug where sometimes enemies would visually hover over their ending tile
- Fixed issue with mysticF mythic vines theme skin
- Fix a bug with burning arrow not being able to shoot at as long a range with elemental bows
- Fixed bug where scenery with >20 health couldn't be splinterblasted
- Friendly Fire warning no longer shows damage dealt to scenery
Tools:
- "Refresh" editor button now does a better job of actually refreshing mods
- Combat Lab can now show any mission plan, even without a scenario
- Added "ignoreRestrictions" option to ApplyTheme Outcome
- Added "ifChoiceNumLessThanOrEquals" and "sortByScore" fields to AbilityTarget Options
- Added NUM_ENEMIES expression variable, which will get the number of enemies in the current mission
- Added isMatchText expression, useful for checking parameter text
- Added "particleNumData_V" particle function, which can be used to get data from a given particle number
- Can now match ONE_FURTHEST relative to a role with multiple matches
- Added "CAN_ROMANCE_LOOSE" variable, which checks family and forbidden romance (e.g. skeleton), but ignores existing relationships, forbidRandomRomances, and attraction.
- Particles: adjusted e.life and e.time to not reset when done looping
- Particles: added tileIsVisible variable, which returns 1 if the mission tile is not in fog of war, and 0 otherwise
- Particles: Added vx, vy, vz, and velocity particle vars
- Added "useExistingEmitter" option to particle animation outcomes
- Added alwaysShow and forbidMonsterDestroy options to CountScenery objective
- Added ONE_FURTHEST_OPTIONAL match type
- Added animationCustom field for movement animations
- Can now spawn a random card of a monster type via Spawn Outcome
- Added LIVE_ALLIES LOS test
- Fixed bug where rigOverridePriority aspect was deleted
- Added "For" outcome, which can be used to execute an outcome a certain number of times
- Added WAS_ATTACKED_DELAYED effect trigger
- Added MISSION_VICTORY hero trigger
- Added POSITION_X and POSITION_Y expression variables
- Fixed bug where Loop Next Action checkbox in combat lab would sometimes use a previous action
- Added DIFFICULTY_COMBAT and DIFFICULTY_OVERLAND expression variables
- Added grant random gear cheat (Shift+Ctrl+G) that grants some gear based on class and randomness
- Added EQUAL_TO Test
Files
Get Wildermyth
Wildermyth
Defend the Yondering Lands in turn-based combat and grow a band of reluctant farmers into unique legends.
Status | Released |
Author | Wildermyth |
Genre | Role Playing |
Tags | Character Customization, Fantasy, Meaningful Choices, Procedural Generation, Singleplayer, Story Rich, Tactical RPG, Turn-based, Turn-Based Combat |
Languages | English |
More posts
- Patch Notes: 1.16+55215 days ago
- Patch Notes: 1.16+55138 days ago
- Patch Notes: 1.16+55060 days ago
- Patch Notes: 1.16+54966 days ago
- A FarewellJun 21, 2024
- Patch Notes: 1.15+505 Orien MartenOct 11, 2023
- Patch Notes: 1.14+486 Elona RibJul 07, 2023
- Wildermyth: Armors and Skins is Available NOW!!!May 04, 2023
- Patch Notes: 1.12+469 Dashel WildeMar 21, 2023
Comments
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I am so excited for this DLC. I'm going to sacrifice some sleep and play it now.