A Farewell


Active development on Wildermyth is coming to an end

Hi, this is Nate Austin, co-owner of Worldwalker Games.

Wildermyth has been a wonderful journey for us, but that journey has now come to an end. We feel proud of what we've accomplished, and lucky to have an incredible team and an amazing community. And it's never fun to bring something to an end, but sadly this is that time.

The Facts

Active development on Wildermyth is complete. We will continue to support the game and fix critical bugs, but don't expect new content, going forward. We will be saying farewell to many of our team members. <3 Worldwalker Games is going into hibernation for now.

What's Not Going Away

This does not, in any way, affect plans to bring Wildermyth to other platforms. We hope to be able to announce more on that fairly soon, but I cannot say more right now.

The Soundtrack Kickstarter is also not affected. Live recordings of the music will be integrated into the game, and made available as a purchasable OST.

French and Spanish translations for Omenroad will be completed.

We will continue to maintain the discord, wiki, social media, support emails, and merch store.

Why, and Why Now?

Wildermyth has been wonderful, but nothing goes on forever. We wanted to ship Omenroad, and having done that, we're ready to move on. This was the plan, and it doesn't have anything to do with how well Omenroad is doing. (It's doing quite well! And we're extremely proud of it, and will continue to support it!)

We're an independent studio, which means we're not answerable to investors. Nobody is shutting us down. We are going into hibernation because we are done with this project.

The Feels

When I started working on this game, um, 11 years ago, I had a bit of a chip on my shoulder. "I'll show them. I'll show them all." It's not there anymore. The last crumbs (is that how it works? What kind of chip is it supposed to be? A wood chip? A tortilla chip?) Well, the last crumbs of that chip were brushed away some time ago. I feel like we contributed something positive to the ongoing conversation of "what can a game be?"

For my part, I feel that we did what we set out to do, and the time has come to move on. I'm very proud to have been a part of a very special team, and a very special game, and I'm hopeful that the game will continue to live on. We have a tremendous community of players and modders, and that's a dream come true. It's been an incredible honor to deliver you Wildermyth, and I thank you for it!

I'm pretty sure we'll eventually find something else to pour our passion into, and we'll let you know about it when the time comes.

Get Wildermyth

Buy Now$24.99 USD or more

Comments

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This game is a perfect example of the difference between a "dead" game and a "finished" one. It is the latter, and definitely not the former.

This is a great game that i can see myself playing for a long time. Perhaps past the x86 platforms we currently have. Does the Wildermyth team have any ideas about releasing the sources at some point in the (perhaps distant) future?  Thanks again for a great game!

I love this game so much. Thank you for creating it. 

(+1)

Thank you for demonstrating everything awesome a game can be when well-done: You've got it on all the stores, it's DRM-free, it has meaningful expansions at fair price points...

And of course it's super fun and beloved by many!

Thank you for letting so many people enjoy the Yondering Lands! You're both the best.
Enjoy your earned rest. We'll hope to have some news from you in the future.

Thanks. Wildermyth is a great achievement you and your team can really be proud of.