Patch Notes: 0.4+55 Ayla Mormont
Wildermyth » Devlog
0.4 +53 Ayla Mormont
- New Story: Ghost in the Machine
- New Story: For a Friend (Thorny hook quest)
- New Story: Satisfaction
- New Story: Well Oiled Machine
- New Story: Send Off
- New Story: Glorp
- New Story: O But in my Day
- Reworked Story: Golden Egg
- Updated Story: Troygan
- Updated Story: When we fight
- New female hairstlye (Sponsor Reward!)
- Campaign Rebalance:
- Monster tracks no longer scale to many monster per card, for most monsters
- Instead, every chapter, each fight gets one more card in it.
- Ambushes now only happen for groups of 3 or fewer heroes.
- Rebalanced ambush rate per difficulty level
- Added a Patrol job for groups of 3 or more heroes to clear infestation
- Increased number of calamities from missions, based on difficulty level
- Adjusted number of cards and timing of time-based calamities, per difficulty
- Recruit LP cost now scales with company size
- During the interval, randomly remove cards from all groups, not just main.
- No-longer gain gear or LP from ambush missions.
- AI improvements:
- Monsters can now open/break down doors!
- Monsters can now damage scenery in order to reach heroes.
- Monsters will try not to walk through dangerous regions on higher difficulties.
- Monsters will use an Alarm ability if they start their turn within sight of a hero.
- Monsters should no-longer spawn alone in a room, should be in bigger groups.
- Fixed combat modifiers on defense missions
Heroes can acquire Pets which show up in battle, retain injuries, die.
- Some player-controlled NPCs will fall back instead of dying.
- Reduced Dweaver health a bit
- Rebalanced some item resource costs
- Added more variation to build station and secure site jobs.
- Deepist Woken Cultcall ability is now a calamity instead of base ability
- Aid ability is now just 2+level instead of potency-based.
- Guard and Sentinel now take advantage of transformation attacks if no weapon.
- Shape of Things to Come a bit easier and not happen in chapter 1
- Fixed a bug where 'pinned' status would increase defense instead of decrease.
- Switched Bonelance, Cone of Fire to pick a direction instead of destination tile.
- Fixed a bug where hook quest volunteers would teleport to missions
- Fixed a bug where a channeling monster wouldn't die.
- Smarter promotion choices (should no-longer offer Deftness to heroes who can't hold weapons)
- Fixed some issues with tidings firing for dead heroes
- Fixed an infinite vigilance bug
- Fixed some hook quests that could show up more than once
- Can now export a (printable) hero card from the character sheet
- Tools are now mod aware, possible to use tools to edit mods.
- Tool groundwork for modular villains, plots
- Site Lab now acts as a simple Map Editor
Files
Windows Release 2.2 GB
Version 0.4+55 Ayla Mormont Jun 12, 2019
Linux Release 2.3 GB
Version 0.4+55 Ayla Mormont Jun 12, 2019
Mac Release 2.2 GB
Version 0.4+55 Ayla Mormont Jun 12, 2019
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Wildermyth
Defend the Yondering Lands in turn-based combat and grow a band of reluctant farmers into unique legends.
Status | Released |
Author | Wildermyth |
Genre | Role Playing |
Tags | Character Customization, Fantasy, Meaningful Choices, Procedural Generation, Singleplayer, Story Rich, Tactical RPG, Turn-based, Turn-Based Combat |
Languages | English |
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