Patch Notes: 0.4+51 Wilin Thrangild
Wildermyth » Devlog
0.4 +50 Wilin Thrangild
- New Combat Music!
- New Story: A Squeak in the Night
- New Story: Worlds Apart
- New Story: The Maker
- New Story: The Shape of Things to Come
- New Story: Needed Elsewhere
- New Story: Scatter, Stand, or Still
- New Story: Jigsaw
- New Story: Glittering Pool (from book of stars)
- New Story: Dinner Plans
- New Story: Dreams of Icarus
- New Story: Into the Woods
- Reworked Story: Pyrelight
- Reworked Choice: Longing to Belong
- Updated Story: Dark Curiosity
- Removed a few older stories that were not working well.
- fixed a bug where legacy hero promition was not capped, leading to crashes:
- Legacy heroes are now capped at Mythwalker (tier 4). You saves should be fine.
- Defeat and Escape banners now show
- Better teaching of escape zones - and camera now pans to them
- fix a bug where chosen friends could become lovers or rivals
- fix a bug where thorn lash would do damage to self
- adjust enemy interfusion to be more clear
- changing keybindings now takes effect immediately
- fix a bug where poison was applied incorrectly on miss
- fix drathix dragon breath
- fix several bugs with the archery skill
- fix a bug where resizing during a story would cause the comics music never end
- fix a bug where a monster could end up on top of an invisible hero
- fix a bug in comic markup where certain splits were giving wrong results
- fix a bug where music could double up sometimes
- fix some bugs with flashcone
- fix a bug where a hero would retire and then another tiding would show
- fix a bug where remote bridges and passes were not buildable
- "strategies" events now have increased chances of success across the board
- fix bugs with In Softer Light
- "prepare defense" action now only show heroes who are local
- fix a bug where the eye patch would overlap a head replacement (e.g. crow)
- fix Minotaur's Pride grip point
- fix issue where hunters could attack monsters beyond closed doors on some maps
- scalding rain and infernal rain now can't go over walls
- fix a bug where some monsters could start with zero hp
- use Name in Song instead of Decisions for regular campaigns
- update Elementalist description
- fix issue where hero could be offered the same ability twice
- fix issue where Nightmare Pin was not cleaned up on death
- Grimly glowing now shows a gear dialog for the hero who grabbed the spellshard
- fix a bug where heroes who are not present on a mission get a promotion
- ambush attack now correctly cancels grayplane.
- ambush can target a square with an ally on it.
- burning arrow now respects the archer's bonus range and bowmaster ability
- drags can no-longer turn back into clicks if you drag back to the same spot
- damage to scenery should now animate correctly
- forgetting a legacy hero now works better
- fixed a bug where hero health could go negative in some stories.
- fixed a bug where you could give offhand items to heroes who could not use them
- fix color of text in story outcomes to show good/bad
- reduce frequency of shaved head on female humans.
- Fixed a bug where hero tomb jobs could appear in unscouted areas.
- Added dice icon to some events to indicate random outcomes.
- Numerous tool improvements to make it easier to add more stories.
- Pull monster definitions out of mod folders, because:
- monster definitions are now mod-aware (mods are used to implement difficulty levels)
Files
Windows Release 2.2 GB
Version 0.4+51 Wilin Thrangild May 14, 2019
Linux Release 2.3 GB
Version 0.4+51 Wilin Thrangild May 14, 2019
Mac Release 2.2 GB
Version 0.4+51 Wilin Thrangild May 14, 2019
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Wildermyth
Defend the Yondering Lands in turn-based combat and grow a band of reluctant farmers into unique legends.
Status | Released |
Author | Wildermyth |
Genre | Role Playing |
Tags | Character Customization, Fantasy, Meaningful Choices, Procedural Generation, Singleplayer, Story Rich, Tactical RPG, Turn-based, Turn-Based Combat |
Languages | English |
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