Wildermyth: Armors and Skins is Available NOW!!!
OUR FIRST DLC IS AVAILABLE NOW!
Armors and Skins unlocks four new armor types per class (with two tiers each) and four new Humble Ginnings per class, for a total of 36 new outfits—this triples the number of armors in the game! Each armor also brings its own new set of stats and mechanics, allowing you to explore new builds for your heroes. Try an armored battle-mage, an assassin hunter, or a gladiator warrior with lots of movement.
The DLC also adds 42 new transformation skins, allowing for further customization of your transformed heroes. Multiple Wolftouched hunters in your party? Now you can tell them apart! Your Crystalline warrior can be rough or refined to match her fighting style. Or maybe your Crowtouched mystic has always had a bit of a "saurian" streak.
1.13 Niyati Update
Additionally, we have general updates in our 1.13 patch! We've rewritten an old event, now named "The Captive's Choice", as well as added 28 new generic augments and made some UI edits so Hero customization is now all on one page. Plus some good ole' bug fixes.
The Future
You didn't think that was all we've been working on, did you? We have another DLC in the works coming later this year! We're not ready to say too much yet, but you can keep an eye on our Discord and socials for teasers and sneak peeks.
Additionally, Russian translation has completed the Localization QA phase, and the Russian translation team is making edits based on those results. French translation has just entered the Localization QA phase.
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1.13+476 Niyati
Rewritten Event: The Captive's Choice (from: Birds of a Feather)
Hero customization is now all on one page
28 new generic augment images (4 new brooches, rings, necklaces, talismans, kneepads, bracelets, and scarves)
Fix a bug where Deeven "Sneer" passive didn't work
Fix a bug where some AOE enemy attacks didn't respect engage (Scorier burrow, Deeven interfusion attacks)
Fix a bug with tail abilities showing up before melee attacks
Fix some gear visual stacking not looking correct
Fix a bug where Cone of Fire and Thorn Lash were being used with Guardian in cases where they shouldn't be
Fix a bug where crafted items would show backend text in some languages
Files
Get Wildermyth
Wildermyth
Defend the Yondering Lands in turn-based combat and grow a band of reluctant farmers into unique legends.
Status | Released |
Author | Wildermyth |
Genre | Role Playing |
Tags | Character Customization, Fantasy, Meaningful Choices, Procedural Generation, Singleplayer, Story Rich, Tactical RPG, Turn-based, Turn-Based Combat |
Languages | English |
More posts
- Patch Notes: 1.16+55250 days ago
- Patch Notes: 1.16+55173 days ago
- Patch Notes: 1.16+55094 days ago
- Patch Notes: 1.16+549Sep 04, 2024
- A FarewellJun 21, 2024
- Wildermyth: Omenroad is Available NOW!!!Jun 21, 2024
- Patch Notes: 1.15+505 Orien MartenOct 11, 2023
- Patch Notes: 1.14+486 Elona RibJul 07, 2023
- Patch Notes: 1.12+469 Dashel WildeMar 21, 2023
Comments
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Any idea when the commissioned hairs might get added?
Did you commission a hairstyle? please email us directly we were not aware there were any hairstyles we hadn't yet completed. support@worldwalkergames.com