Patch Notes: 1.12+469 Dashel Wilde
1.12 Dashel Wilde
Small Update: New Artifact Weapons, Rewritten Event, and Bug Fixes
Hi adventurers! We have a small update for you all this month to usher in the spring season.
We've rewritten the event "Hunting Ambrosia", now named "Trade Secrets". A couple combat modifiers have been buffed: Fortitude now grants +2 Temp Health, and Cunning now deals +2 damage on flank. Lots of adjustments and fixes for translations, and, of course, a couple of bug fixes!
Additionally, the winning designs from our Artifact Weapon Design Contest are now available to be found in game. The Wraithword Knife and Dreamer's Crook were designed by Discord users Wracketeer and LadTheFox. (Join our Discord for a new contest launching soon!)
In Translation news, Russian has entered the Localization QA phase, while French is just shy of that stage.
Keep an eye out in the next few weeks for some big announcements!
Want Wildermyth news sent directly to you? Sign up for our mailing list here.
1.12+469 Dashel Wilde
Rewritten Event: Trade Secrets (from: Hunting Ambrosia)
New Artifact Items: Wraithword Knife and Dreamer's Crook
Translation fixes
Adjusted combat modifiers:
* Fortitude now grants +2 Temp Health
* Cunning now deals +2 damage on flank
Adjusted Erratic Movement description
Increased UI priority on a few theme attacks
Celestial tiles now disappear at end of enemy turn
(So it won't disappear under your Archery hunter, etc)
Crystal Chrysalis explosion now uses the range and damage
you had when you initially used the ability
Fixed possible crash with incorrect text style tags
Fix a bug where wolf frenzy and two-handed crow scratch
wouldn't use piercing shots, ember arrows, etc
Fix a bug with frog head duplicate ability button
Fix a bug where Mossgirdle persisted over legacy
Fix a bug where some deepist shrine images showed up unlit
Fix a bug with star dance history line
Fix a bug where celestial region didn't work for pet Sommelier
Fix a bug where Skunk Spray didn't work with Sharpshooter
Fix a bug where some lake tiles would have lowercase names
Tools: Added "parameterValues" field to Aspects Outcome,
to add pre-evaluated numbers as parameters for an aspect
Tools: Added "autoFlip" option to particle scripts, which will
flip particle images horizontally if position2 is to the left
Tools: Added "facingDirection" variable for particles, which
returns 1 if position2 is to the right, and -1 if to the left
Tools: Added "offset_V(x)" particle function, which can be used
to get data from other particles (e.g. "offset_rotation(-1)")
Files
Get Wildermyth
Wildermyth
Defend the Yondering Lands in turn-based combat and grow a band of reluctant farmers into unique legends.
Status | Released |
Author | Wildermyth |
Genre | Role Playing |
Tags | Character Customization, Fantasy, Meaningful Choices, Procedural Generation, Singleplayer, Story Rich, Tactical RPG, Turn-based, Turn-Based Combat |
Languages | English |
More posts
- Patch Notes: 1.16+55250 days ago
- Patch Notes: 1.16+55172 days ago
- Patch Notes: 1.16+55094 days ago
- Patch Notes: 1.16+549Sep 04, 2024
- A FarewellJun 21, 2024
- Wildermyth: Omenroad is Available NOW!!!Jun 21, 2024
- Patch Notes: 1.15+505 Orien MartenOct 11, 2023
- Patch Notes: 1.14+486 Elona RibJul 07, 2023
- Wildermyth: Armors and Skins is Available NOW!!!May 04, 2023
Leave a comment
Log in with itch.io to leave a comment.