Patch Notes: 0.35+259 Daghen Dimmerhelm
0.35 Daghen Dimmerhelm
More Incursion Work, Remembered Places, More Events!
This time we're continuing to iterate on incursions and how they fit in the overall overland gameplay. We felt they were still too tedious, and were not quite doing what we wanted, so we made some more changes. Notably, the frequency of incursions should go way down, particularly at high difficulties in later chapter. Incursions will start with a larger "size," but fights have been rebalanced to be about the same as before in terms of difficulty. This makes incursions more of a threat on the overland, but a less frequent threat. We've got some other tweaks in there as well. Let us know how it plays!
"Remembered Places" is a fun little thing we're doing now. After some memorable encounters, a little map feature will show on the world map, so you can remember what happened there. In addition, we have some meaty new events this time, and a handful of bugfixes and other tweaks.
We aim to ship every two to three weeks and our roadmap is here.
0.35+259 Daghen Dimmerhelm
New Event: Out of the Rain New Event: The Starseed Tree New Event: The Stormwell New Theme: Storm More Incursion Changes! * Incursions now start larger * Incursions now have a chance to split into two * Incursion fight strength doesn't scale as much with size * Incursions always target towns * Incursion path is shown from the start * Infestation effect on incursion rate significantly reduced * Improved Incursion Tooltip * Grant Legacy Points if an incursion burns out on defenses * Defenses have a chance to withstand incursion attacks New Incursion Defense maps have been added * Garrison * Farmwall * Tunnel Road * Pincer Position New Custom Site maps have been added * Library * Henge * Primal Altar New Ulstryx Boss music Top four main menu buttons have been moved under a Play button Interfuse and Silkstep are now more consistently on the same key Animated Promotion Dialogue has been added Remembered Places now appear on sites after certain events occur Patch Notes now show on the main menu when a patch is released Game can check if it's out of date and prompt an update Added a theme choice to Hunting Ambrosia Warrior Armor stat changes to make the two types more balanced Ability description updates Fix a bug where enemies get stuck while trying to reach doors Fix a bug where capstone assault missions won't autofill Fix a bug where riposte could proc against ranged attacks Fix a bug in Unpaid Bill text Tools: Added an option to disable multi-paste functionality Tools: Map features can now be changed with events Tools: Able to forbid specific scenery spawning in map editor
Files
Get Wildermyth
Wildermyth
Defend the Yondering Lands in turn-based combat and grow a band of reluctant farmers into unique legends.
Status | Released |
Author | Wildermyth |
Genre | Role Playing |
Tags | Character Customization, Fantasy, Meaningful Choices, Procedural Generation, Singleplayer, Story Rich, Tactical RPG, Turn-based, Turn-Based Combat |
Languages | English |
More posts
- Patch Notes: 1.16+55229 days ago
- Patch Notes: 1.16+55152 days ago
- Patch Notes: 1.16+55073 days ago
- Patch Notes: 1.16+54980 days ago
- A FarewellJun 21, 2024
- Wildermyth: Omenroad is Available NOW!!!Jun 21, 2024
- Patch Notes: 1.15+505 Orien MartenOct 11, 2023
- Patch Notes: 1.14+486 Elona RibJul 07, 2023
- Wildermyth: Armors and Skins is Available NOW!!!May 04, 2023
- Patch Notes: 1.12+469 Dashel WildeMar 21, 2023
Leave a comment
Log in with itch.io to leave a comment.