Patch Notes: 0.12+106 Pixle Masterson
Wildermyth » Devlog
This updates collects a bunch of bug fixes and balance tweaks. We have increased armor overall for heroes, mostly via outfits. We've updated and reworked several stories. We've made a bunch of small improvement to the modding flow. Now that the holidays are done we'll be getting back to our regular two-week cycle.
0.12+106 Pixle Masterson
- Reworked Event: Only Human
- Reworked Event: The Unstilled Heart
- Updated Event: The Geometry of Magic
- Updated Event: The Unstilled Heart
- Added larger font sizes for high dpi monitors.
- Increased outfit armor across the board - Warrior Ability - Untouchable - On kill, evade the next attack within 1 turn
- Adjusted character sheet text so it doesn't overlap head so much
- SFX for spirits
- Hook quests now grant a full level instead of just an ability
- Hook quests can now only happen once per relationship per game
- Hook quests now grant + retirement age
- Hook resolution now stored in legacy
- Add monster group name to calamity cards
- Added Character Sheet and Skip buttons to story dialog
- Added "Blackhorn" rank localization (top rank was previously unspecified?)
- Fixed a bug where the "increased range" calamity had no effect for most monsters.
- added "attack range" for factions that were missing it (all except morthagi)
- Fixed a bug where broadswipes didn't work for theme attacks
- Fixed a bug where stone stunt could hit through walls
- Fixed a bug where pin did not affect some thrixl abilities
- Fixed a bug where pilot "dispirited" effect was not working
- Fixed several events that used Inhabited
- Fixed a bug where crag eagle tiding was not happening when it should
- Made Mo-Atona non-interactive
- Fixed a bug where missing items (inactive mods) would break saves, legacies
- Fix a bug that caused problems when multiple steam mods were enabled
- Fixed a bug where wardrobe could spawn twice in some circumstances
- Fixed a bug where pinned warriors were losing their turn
- Calamity buff icons and blurbs are more consistent
- SFX for infestation
- Bard and Wisdom buffs more visible in slots dialog
- Spirit objective now shows turns left
- Wall caps should look better
- Health bar now shrinks armor and warding to fit
- Visual clean up in various comics
- Generated children should not have history that claims they are orphans etc..
- Added smoke vfx for haberdasher
- Better feedback and animation for Raider
- Showing better range info for several monster abilities (Bogmoor, Scorier)
- Viewing character sheet for party now shows a hero in the party
- Can now enable cheats after starting a game
- Better feedback for unreachable tiles
- Slots dialog now shows better travel time estimates
- Modding: images from mod folders can now be used in comics
- Modding: encounter and tiding effects show warnings if not enabled
- Modding: Added many tooltips to the editor
- Modding: History lines now correctly store localization in mod folder
- Modding: pick events fail reasons are more accurate and helpful
- Modding: can now do lookups on other roles from score functions
- Modding: Better logging when an event doesn't fire
- Modding: relationships tab in dev mode now shows tier 0 relationships
Files
Windows Release 2.2 GB
Version 0.12+106 Pixle Masterson Jan 09, 2020
Linux Release 2.3 GB
Version 0.12+106 Pixle Masterson Jan 09, 2020
Mac Release 2.2 GB
Version 0.12+106 Pixle Masterson Jan 09, 2020
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Wildermyth
Defend the Yondering Lands in turn-based combat and grow a band of reluctant farmers into unique legends.
Status | Released |
Author | Wildermyth |
Genre | Role Playing |
Tags | Character Customization, Fantasy, Meaningful Choices, Procedural Generation, Singleplayer, Story Rich, Tactical RPG, Turn-based, Turn-Based Combat |
Languages | English |
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- Patch Notes: 1.14+486 Elona RibJul 07, 2023
- Wildermyth: Armors and Skins is Available NOW!!!May 04, 2023
- Patch Notes: 1.12+469 Dashel WildeMar 21, 2023
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