Patch Notes: 0.7+74 Agarantha
Wildermyth » Devlog
0.7+74 Agarantha
- New Villain!! Enduring War - A five chapter Morthagi story
- Thrixl Rework
- Thrusk has 2 small attacks
- Dweaver can teleport to interfusion, guard
- Bard can turn a thrusk into a Big Thrusk, gains ranged attack
- Nightmare splits into two smaller nightmares when hit
- Scorier can burrow/teleport to disrupt heroes, gains poison
- Seeker can place a hero in "Stasis" where they can't do anything or take damage
- (Stasis can be removed by adjacent hero for an action point.)
- Combined Overland and Combat difficulty levels by default
- but you can still pick them separately if you want
- hardest difficulty is now Edgar Allen Poe
- Now possible to select additional mods when starting a new game.
- Can now craft offhand items during the interval
- Adjusted offhand item actions to be free actions
- Offhand items now removed from hand when used up
- Heroes can now use 1 free action per turn, subsequent "free" actions cost an action point.
- There are some exceptions, like "quick swap."
- Rebalanced Legacy Point and Calamity economy
- calamities in later chapters now take more than 1 LP to cancel
- more calamities from time, fewer from fights
- can cancel an incursion for 5LP
- regularized removal of calamities during intervals
- Hit chances no-longer "wobble" on hover
- ok, this was actually pretty difficult to implement you guys,
- *and I've been putting it off for literal years.
- also, some abilities like "fireball" will still wobble, deal.
- Show villain name in load dialog
- Hook quest completion now makes the reward more clear
- Age of Ulstryx
- added a mechanic to chapter 2 to gain more time by clearing sites
- tuned chapter sites - should feel less rushed overall now
- fixed a bug where the seacave mission could get stuck if a hero died
- fixed a bug where the chapter 2 capstone would stick around in chapter 3
- Use Blinded instead of Dazzled
- Update Flare mystic recipe to be more useful
- Fixed a bug where Bidding The Ghost Goodbye weapon wasn't temporary
- Added an effect to emphasize new/completed objectives
- Fixed a bug where hunters coming out of greyplane wouldn't gain walling until they moved
- Starheart less OP
- Now possible to give offhand items to heroes who can't currently use them (with warning)
- Now possible to move all heroes on a tile
- Various improvements to overland job slot filling
- Eye patch and scar now persist across legacy
- Butler won't guard when stunned
- Fixed a bug with bonelance targeting
- Improved feedback for several mystic recipes
- Fixed a bug where wild grasp did not trigger Guardian
- Fix location of "stunned" particles
- gorgon eater sash now grants +0.5 health and immunity to gorgon corruption
- renamed "Destroy" to "Attack Scenery"
- Bonewall now puts out fires
- Fixed a bug where The Shape of Thing to Come would cause subsequent mission victories to fail
- Esc now behaves more consistently in jobs and hook quests
- Esc now allows to skip tidings and omens
- fixed a bug that caused lights to diappear randomly
- Maimed hunters and mystics who have lost an arm now get crossbows and soupspoons
- ixed Door tooltip to not show entity id
- Don't break the tooltip if there are more than 7 heroes on a tile.
- Fix a bug where a 1h axe could get upgraded to a 2h axe.
- Fixed gear stat comparison when replacing unequipped weapons
- Thornfang now works properly with non-weapon (theme) melee attacks
- Added particles, audio, and overlay to make selected/hovered actions more clear
- Add particles to portrait of selected hero
- Added "idle" icon on hero portraits in overland when no orders
- Various additional particles (overland healing, play button...)
- Fixed a memory leak
- Don't show abilities that require 2 theme arms if you only have 1
- when ambushed on a town tile, get a real map, not a square.
- Improved interfusion feedback *Camera movement improvements
- Fix a rare bug where the overland map could cause a chapter to be unwinnable
- Don't generate lakes next to oceans
- Updated Story: Spur of a Moment*Lots more little bug fixes
- Tools: big improvements to Monster Editor
- Tools: plots know about roster slots, can validate with them
- Tools: improved New Fight dialog
- Tools: classLevels.json no-longer controls class ability decks
- use aspect.info.abilityDeckUsage instead
Files
Mac Release 2.2 GB
Version 0.7+74 Agarantha Oct 16, 2019
Linux Release 2.3 GB
Version 0.7+74 Agarantha Oct 16, 2019
Windows Release 2.2 GB
Version 0.7+74 Agarantha Oct 16, 2019
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Wildermyth
Defend the Yondering Lands in turn-based combat and grow a band of reluctant farmers into unique legends.
Status | Released |
Author | Wildermyth |
Genre | Role Playing |
Tags | Character Customization, Fantasy, Meaningful Choices, Procedural Generation, Singleplayer, Story Rich, Tactical RPG, Turn-based, Turn-Based Combat |
Languages | English |
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