Patch Notes: 1.16+562
Wildermyth » Devlog
- Fixed bug where audio wouldn't play on native linux version
- Butler with "Tend the Coals" region now deals damage at start of its own turn, rather than at the start of the player turn
- Netherowl upgrade can now be acquired/used outside of Omenroad campaign
- Ambush with AOE attacks (like cone of fire) will no longer damage allies
- Archery counterattacks with AOE attacks (like cone of fire) can now happen through allies without damaging them (previously, allies would prevent Archery)
- Fixed bug where Sentinel with long reach could sometimes jump to a spot where hero LOS is blocked by enemy
- Fixed bug where stun wouldn't interrupt enemy movement
- Fixed bug where lover's vengeance and Ode to Righteous Wrath weren't applied to flanking foes
- Fixed bug where Omenroad gem shrine might not show the correct options
- Fixed controller binding bug on "Next" button during credits
- Fixed bug where Skeletal body would not show up for theme skins if you didn't have a skeletal head
- Fixed bugs where Protector, elmish jealousy, and splinterskin against an enemy that charged (like a Raid Knight) would cause the enemy to die on their initial tile instead of their destination
- Fixed bugs with controller navigation for interfusion where sometimes you couldn't move the cursor off of multi-tile or diagonal scenery
- Fixed bug where escape key would close Legacy Browser while a character sheet was open
- Fixed some rare crashes
- Tools: Fixed bug with skinColorPaletteOverride aspect
- Tools: Added requireAspects to HistoryLine
- Tools: Support for hiragana and katakana Japanese characters (for translation mods)
- Tools: Added WAS_ATTACKED_EARLY effect trigger
- Tools: Added comicScaleMult aspect, which can be used to make units appear larger or smaller in comics
- Tools: History entries with ids ending in "_customizationEntry" are now treated as customization entries in addition to entries with id 500-599
- Tools: Added specificHumanBaseId field to entity query and scenario roster slot, to allow creating a unit based on a specific base history id other than humanBase.001
- Tools: NPCs that use "looksSimilarTo" will use the same specificHumanBase id as their target
- Tools: If ContentEditor fails to save, now logs what the error was
- Tools: Added requireOwnerAspects and forbidOwnerAspects to items
- Tools: Added support for Thai translation mods
Files
Windows Release 2.3 GB
Version 1.16+562 Patch Jan 28, 2026
Mac Release 2.3 GB
Version 1.16+562 Patch Jan 28, 2026
Linux Release 2.3 GB
Version 1.16+562 Patch Jan 28, 2026
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Wildermyth
Defend the Yondering Lands in turn-based combat and grow a band of reluctant farmers into unique legends.
| Status | Released |
| Author | Wildermyth |
| Genre | Role Playing |
| Tags | Character Customization, Fantasy, Meaningful Choices, Procedural Generation, Singleplayer, Story Rich, Tactical RPG, Turn-based, Turn-Based Combat |
| Languages | English |
More posts
- Patch Notes: 1.16+559May 07, 2025
- Patch Notes: 1.16+556May 07, 2025
- Patch Notes: 1.16+554Jan 14, 2025
- Patch Notes: 1.16+552Oct 25, 2024
- Patch Notes: 1.16+551Oct 02, 2024
- Patch Notes: 1.16+550Sep 11, 2024
- Patch Notes: 1.16+549Sep 04, 2024
- A FarewellJun 21, 2024
- Wildermyth: Omenroad is Available NOW!!!Jun 21, 2024

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